width
Width of the viewport expressed in pixels. Notice that OpenGL uses normalized coordinates between -1.0f and 1.0f, but this field contains the actual viewport width expressed in pixels.
Throws
if provided value is negative.
Width of the viewport expressed in pixels. Notice that OpenGL uses normalized coordinates between -1.0f and 1.0f, but this field contains the actual viewport width expressed in pixels.
if provided value is negative.