Camera Converter
Converts camera into OpenGL matrices used to render a 3D scene.
Properties
Gets or sets camera center position.
Gets or sets camera intrinsic parameters.
Gets or sets camera rotation.
Gets or sets flag indicating whether model view projection matrices must be computed when any value changes.
Gets or sets OpenGL model view matrix using current values.
Contains matrix defining full camera matrix to draw the scene as a 4x4 matrix following OpenGL format (which also encodes near and far planes.
Gets or sets orientation to compute a pinhole camera expressed in view coordinates. If orientation is unknown, view camera is not computed.
Gets or sets OpenGL projection matrix using current values.
Camera being converted expressed in Android view coordinates. This is only available or can only be set if orientation is defined (not unknown).
Gets or sets view camera center position.
Gets or sets view camera intrinsic parameters
Gets or sets view camera rotation.
Functions
Sets near and far plane values. Any vertex nearer to the camera than the near plane, or any vertex further from the camera than the far plane is ignored and not drawn.
Sets size of viewport expressed in pixels. Notice that OpenGL uses normalized coordinates between -1.0f and 1.0f.