Package-level declarations

Types

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class CameraConverter(width: Int, height: Int)

Converts camera into OpenGL matrices used to render a 3D scene.

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Indicates the amount of rotation between a camera sensor and the current display orientation. This can be used for Augmented Reality applications conversion to and from pinhole cameras is meant to convert to view coordinates.

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Helper class to convert a pinhole camera into arrays used as matrices when drawing projective 3D scenes with OpenGL.

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open class GLTextureView @JvmOverloads constructor(context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0) : TextureView

View to draw using OpenGL on a TextureView. This can be used as a replacement of GLSurfaceView in situations where advanced view composition is required such as when drawing with view transparency or animating certain view properties (such as alpha transparency channel).

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Helper class to convert matrices used by OpenGL to draw a scene into its corresponding pinhole camera.

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Utility class to determine the orientation of the camera sensor respect to current device orientation. Determining such orientation is useful for Augmented Reality applications, where a pinhole camera needs to be estimated taking into account such orientation.