| estimateKinematics(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, BodyKinematics) |  | 99% |   | 91% | 1 | 7 | 1 | 90 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, Angle, Distance, Angle, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematics(double, NEDFrame, CoordinateTransformation, double, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, double, double, double, double, double, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, Angle, double, Angle, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, Angle, double, Angle, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, Distance, double, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, Distance, double, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, Angle, Distance, Angle, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, Angle, Distance, Angle, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, NEDPosition, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, NEDPosition, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, NEDPosition, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, NEDPosition, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, NEDPosition, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, NEDPosition, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, Angle, double, Angle, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, Distance, double, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(double, NEDFrame, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, Angle, double, Angle, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, Distance, double, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, Angle, Distance, Angle, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, Angle, Distance, Angle, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, Angle, Distance, Angle, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimate(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, Angle, double, Angle, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, Angle, double, Angle, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, Distance, double, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, Distance, double, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, Angle, Distance, Angle, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, Angle, Distance, Angle, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, Angle, Distance, Angle, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, NEDPosition, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, NEDFrame, CoordinateTransformation, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, NEDFrame, CoordinateTransformation, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, Angle, double, Angle, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, Angle, double, Angle, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, Distance, double, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, double, Distance, double, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, Angle, Distance, Angle, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, Angle, Distance, Angle, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, NEDPosition, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, NEDPosition, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, NEDPosition, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, NEDPosition, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, NEDFrame, CoordinateTransformation, double, double, double, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, NEDFrame, CoordinateTransformation, double, double, double, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, NEDFrame, CoordinateTransformation, Speed, Speed, Speed, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, NEDFrame, CoordinateTransformation, Speed, Speed, Speed, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, double, double, double, NEDPosition, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, double, double, double, NEDPosition, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, Speed, Speed, Speed, NEDPosition, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, Speed, Speed, Speed, NEDPosition, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimate(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, NEDPosition, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, NEDPosition, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, NEDPosition, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, NEDPosition, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(double, NEDFrame, CoordinateTransformation, NEDVelocity, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, NEDVelocity, double, double, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, NEDFrame, CoordinateTransformation, NEDVelocity, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, NEDFrame, CoordinateTransformation, NEDVelocity, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, NEDFrame, CoordinateTransformation, NEDVelocity, Angle, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, NEDFrame, CoordinateTransformation, NEDVelocity, Angle, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, NEDVelocity, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, NEDVelocity, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, NEDVelocity, Angle, Distance, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, NEDVelocity, Angle, Distance, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, NEDPosition, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, double, double, double, double, double, double, NEDPosition, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, NEDPosition, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, Speed, Speed, Speed, Speed, Speed, Speed, NEDPosition, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, Angle, Distance, Angle, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(double, NEDFrame, CoordinateTransformation, double, double, double, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematics(double, NEDFrame, CoordinateTransformation, Speed, Speed, Speed, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(double, NEDFrame, CoordinateTransformation, NEDVelocity, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, double, double, double, NEDPosition, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, Speed, Speed, Speed, NEDPosition, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, NEDFrame, CoordinateTransformation, NEDVelocity, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, NEDFrame, CoordinateTransformation, NEDVelocity, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, CoordinateTransformation, NEDVelocity, NEDPosition, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, CoordinateTransformation, NEDVelocity, NEDPosition, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimate(double, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, Angle, Distance, Angle, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, Angle, Distance, Angle, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, NEDFrame, CoordinateTransformation, double, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, double, double, double, double, double, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, NEDFrame, CoordinateTransformation, double, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, NEDFrame, CoordinateTransformation, double, double, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, CoordinateTransformation, double, double, double, double, double, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, double, double, double, double, double, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, Angle, Distance, Angle, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, Angle, Distance, Angle, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, NEDPosition, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(double, NEDFrame, CoordinateTransformation, NEDVelocity, Angle, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematics(Time, NEDFrame, CoordinateTransformation, double, double, double, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, NEDFrame, CoordinateTransformation, Speed, Speed, Speed, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, NEDVelocity, Angle, Distance, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, double, double, double, NEDPosition, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, Speed, Speed, Speed, NEDPosition, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(double, CoordinateTransformation, NEDVelocity, NEDPosition, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematicsAndReturnNew(double, NEDFrame, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimateKinematicsAndReturnNew(Time, NEDFrame, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| estimate(double, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, NEDPosition, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, NEDPosition, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, NEDFrame, CoordinateTransformation, double, double, double, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, NEDFrame, CoordinateTransformation, double, double, double, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, NEDFrame, CoordinateTransformation, Speed, Speed, Speed, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, NEDFrame, CoordinateTransformation, Speed, Speed, Speed, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, CoordinateTransformation, double, double, double, NEDPosition, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, double, double, double, NEDPosition, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, CoordinateTransformation, Speed, Speed, Speed, NEDPosition, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, Speed, Speed, Speed, NEDPosition, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateAndReturnNew(double, NEDFrame, CoordinateTransformation, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, NEDFrame, CoordinateTransformation, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateKinematics(Time, NEDFrame, CoordinateTransformation, NEDVelocity, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, NEDFrame, CoordinateTransformation, NEDVelocity, Angle, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, NEDVelocity, double, double, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, NEDVelocity, Angle, Distance, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, NEDFrame, CoordinateTransformation, NEDVelocity, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, NEDFrame, CoordinateTransformation, NEDVelocity, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, NEDFrame, CoordinateTransformation, NEDVelocity, Angle, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, NEDFrame, CoordinateTransformation, NEDVelocity, Angle, Distance, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, CoordinateTransformation, NEDVelocity, double, double, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, NEDVelocity, double, double, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, CoordinateTransformation, NEDVelocity, Angle, Distance, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, NEDVelocity, Angle, Distance, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, NEDPosition, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, CoordinateTransformation, NEDVelocity, NEDVelocity, NEDPosition, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, NEDFrame, CoordinateTransformation, double, double, double, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, NEDFrame, CoordinateTransformation, double, double, double, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, NEDFrame, CoordinateTransformation, Speed, Speed, Speed, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, NEDFrame, CoordinateTransformation, Speed, Speed, Speed, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, double, double, double, NEDPosition, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, double, double, double, NEDPosition, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, Speed, Speed, Speed, NEDPosition, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, Speed, Speed, Speed, NEDPosition, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateKinematics(Time, NEDFrame, CoordinateTransformation, NEDVelocity, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateKinematics(Time, CoordinateTransformation, NEDVelocity, NEDPosition, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| convertTime(Time) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| convertSpeed(Speed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| convertAngle(Angle) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| convertDistance(Distance) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimate(double, NEDFrame, CoordinateTransformation, NEDVelocity, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, NEDFrame, CoordinateTransformation, NEDVelocity, NEDPosition, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, CoordinateTransformation, NEDVelocity, NEDPosition, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, CoordinateTransformation, NEDVelocity, NEDPosition, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateAndReturnNew(double, NEDFrame, CoordinateTransformation, NEDVelocity, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, NEDFrame, CoordinateTransformation, NEDVelocity, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, NEDFrame, CoordinateTransformation, NEDVelocity, Angle, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, NEDFrame, CoordinateTransformation, NEDVelocity, Angle, Distance) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, NEDVelocity, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, NEDVelocity, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, NEDVelocity, Angle, Distance, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, NEDVelocity, Angle, Distance, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, NEDFrame, CoordinateTransformation, NEDVelocity, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, NEDFrame, CoordinateTransformation, NEDVelocity, NEDPosition) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(double, CoordinateTransformation, NEDVelocity, NEDPosition, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, CoordinateTransformation, NEDVelocity, NEDPosition, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateKinematics(Time, NEDFrame, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(double, NEDFrame, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimate(Time, NEDFrame, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| estimateAndReturnNew(double, NEDFrame, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| estimateAndReturnNew(Time, NEDFrame, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| NEDKinematicsEstimator() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |