| getYaw(double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| getAttitude(double, double, double, double, double, double, CoordinateTransformation) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| getAttitude(double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| getPitch(double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getYaw(double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getAttitude(BodyKinematics, CoordinateTransformation) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getAttitude(Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, CoordinateTransformation) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getYaw(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getAttitude(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getYaw(Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| getAttitude(Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| getYawAsAngle(double, double, double, double, double, double, Angle) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getYawAsAngle(Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, Angle) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getYawAsAngle(double, double, double, double, double, Angle) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getYawAsAngle(double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getYawAsAngle(Angle, Angle, AngularSpeed, AngularSpeed, AngularSpeed, Angle) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getYawAsAngle(Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getYaw(Angle, Angle, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| getYawAsAngle(double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getYawAsAngle(Angle, Angle, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getPitchAsAngle(double, double, double, Angle) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getPitchAsAngle(Acceleration, Acceleration, Acceleration, Angle) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getRollAsAngle(double, double, Angle) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getPitchAsAngle(double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getRollAsAngle(Acceleration, Acceleration, Angle) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getPitchAsAngle(Acceleration, Acceleration, Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getRollAsAngle(double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getRollAsAngle(BodyKinematics, Angle) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getPitchAsAngle(BodyKinematics, Angle) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getYawAsAngle(BodyKinematics, Angle) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getRollAsAngle(Acceleration, Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| convertAcceleration(Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| convertAngularSpeed(AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| convertAngle(Angle) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getPitch(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getPitch(Acceleration, Acceleration, Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getRollAsAngle(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getPitchAsAngle(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getYawAsAngle(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getRoll(double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getRoll(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getRoll(Acceleration, Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |