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1   /*
2    * Copyright (C) 2015 Alberto Irurueta Carro (alberto@irurueta.com)
3    *
4    * Licensed under the Apache License, Version 2.0 (the "License");
5    * you may not use this file except in compliance with the License.
6    * You may obtain a copy of the License at
7    *
8    *         http://www.apache.org/licenses/LICENSE-2.0
9    *
10   * Unless required by applicable law or agreed to in writing, software
11   * distributed under the License is distributed on an "AS IS" BASIS,
12   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13   * See the License for the specific language governing permissions and
14   * limitations under the License.
15   */
16  package com.irurueta.ar.sfm;
17  
18  /**
19   * Type of 3D point triangulator.
20   * Homogeneous methods are suitable for any case
21   * Inhomogeneous ones are suitable only for cases where finite points and
22   * cameras are being used. If points or cameras are located very far or at
23   * infinity, triangulation will fail when using inhomogeneous methods.
24   */
25  public enum Point3DTriangulatorType {
26      /**
27       * Triangulator using homogeneous method and an LMSE (the Least Mean Square
28       * Error) solution.
29       */
30      LMSE_HOMOGENEOUS_TRIANGULATOR,
31  
32      /**
33       * Triangulator using inhomogeneous method and an LMSE (the Least Mean Square
34       * Error) solution.
35       */
36      LMSE_INHOMOGENEOUS_TRIANGULATOR,
37  
38      /**
39       * Triangulator using homogeneous method and a weighted solution.
40       */
41      WEIGHTED_HOMOGENEOUS_TRIANGULATOR,
42  
43      /**
44       * Triangulator using inhomogeneous method and a weighted solution.
45       */
46      WEIGHTED_INHOMOGENEOUS_TRIANGULATOR
47  }