Point3DTriangulatorType.java
/*
* Copyright (C) 2015 Alberto Irurueta Carro (alberto@irurueta.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.irurueta.ar.sfm;
/**
* Type of 3D point triangulator.
* Homogeneous methods are suitable for any case
* Inhomogeneous ones are suitable only for cases where finite points and
* cameras are being used. If points or cameras are located very far or at
* infinity, triangulation will fail when using inhomogeneous methods.
*/
public enum Point3DTriangulatorType {
/**
* Triangulator using homogeneous method and an LMSE (the Least Mean Square
* Error) solution.
*/
LMSE_HOMOGENEOUS_TRIANGULATOR,
/**
* Triangulator using inhomogeneous method and an LMSE (the Least Mean Square
* Error) solution.
*/
LMSE_INHOMOGENEOUS_TRIANGULATOR,
/**
* Triangulator using homogeneous method and a weighted solution.
*/
WEIGHTED_HOMOGENEOUS_TRIANGULATOR,
/**
* Triangulator using inhomogeneous method and a weighted solution.
*/
WEIGHTED_INHOMOGENEOUS_TRIANGULATOR
}