computePoseTransformationAndReturnNew

fun computePoseTransformationAndReturnNew(modelViewMatrix: FloatArray): ProjectiveTransformation3D

Computes transformation defining pose of a pinhole camera. Camera pose contains both camera rotation and center.

Return

compute pinhole camera pose as a transformation to be applied to a canonical pinhole camera (without rotation and located at origin of coordinates).

Parameters

modelViewMatrix

array containing values of 4x4 matrix defining model-view matrix.