create Window Surface
abstract fun createWindowSurface(egl: EGL10?, display: EGLDisplay?, config: EGLConfig?, nativeWindow: Any?): EGLSurface?
Creates a window surface to draw into.
Return
null if the surface cannot be constructed
Parameters
egl
the EGL10 for the current display.
display
the current display.
config
the current EGLConfig.
native Window
the native window to draw into.