| asSpecificForceMatrix() |   | 80% | | n/a | 0 | 1 | 2 | 6 | 0 | 1 |
| asAngularRateMatrix() |   | 80% | | n/a | 0 | 1 | 2 | 6 | 0 | 1 |
| equals(Object) |   | 90% |   | 66% | 2 | 4 | 1 | 6 | 0 | 1 |
| asSpecificForceMatrix(Matrix) |   | 96% |   | 75% | 1 | 3 | 1 | 8 | 0 | 1 |
| asAngularRateMatrix(Matrix) |   | 96% |   | 75% | 1 | 3 | 1 | 8 | 0 | 1 |
| equals(BodyKinematics, double) |  | 100% |   | 64% | 5 | 8 | 0 | 6 | 0 | 1 |
| hashCode() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| setSpecificForceTriad(AccelerationTriad) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| setAngularRateTriad(AngularSpeedTriad) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| copyTo(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| copyFrom(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| asSpecificForceArray(double[]) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
| asAngularRateArray(double[]) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
| getSpecificForceNorm() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAngularRateNorm() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| BodyKinematics(double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| BodyKinematics(Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| setSpecificForceX(Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setSpecificForceY(Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setSpecificForceZ(Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getSpecificForceTriad() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| setAngularSpeedX(AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setAngularSpeedY(AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setAngularSpeedZ(AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getAngularRateTriad() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| setSpecificForceCoordinates(double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| setSpecificForceCoordinates(Acceleration, Acceleration, Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| getSpecificForceTriad(AccelerationTriad) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setAngularRateCoordinates(double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| setAngularSpeedCoordinates(AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| getAngularRateTriad(AngularSpeedTriad) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BodyKinematics(AccelerationTriad, AngularSpeedTriad) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| getSpecificForceX(Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getSpecificForceY(Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getSpecificForceZ(Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getAngularSpeedX(AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getAngularSpeedY(AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getAngularSpeedZ(AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getSpecificForceNormAsAcceleration(Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getAngularSpeedNorm(AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| clone() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| BodyKinematics(double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| BodyKinematics(Acceleration, Acceleration, Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| BodyKinematics(AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getSpecificForceX() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getSpecificForceY() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getSpecificForceZ() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAngularSpeedX() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAngularSpeedY() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAngularSpeedZ() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getSpecificForceNormAsAcceleration() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAngularSpeedNorm() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| asSpecificForceArray() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| asAngularRateArray() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| BodyKinematics(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| equals(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| setFx(double) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setFy(double) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setFz(double) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setAngularRateX(double) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setAngularRateY(double) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setAngularRateZ(double) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BodyKinematics() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getFx() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getFy() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getFz() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAngularRateX() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAngularRateY() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAngularRateZ() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |