| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double, NEDFrame) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| navigate(Time, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics, double) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics, double) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, NEDFrame) |   | 98% |  | 100% | 0 | 4 | 2 | 102 | 0 | 1 |
| navigateNED(double, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 96% | | n/a | 0 | 1 | 1 | 6 | 0 | 1 |
| navigateNED(double, NEDFrame, double, double, double, double, double, double, double, NEDFrame) |  | 96% | | n/a | 0 | 1 | 1 | 5 | 0 | 1 |
| navigateNED(double, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 96% | | n/a | 0 | 1 | 1 | 5 | 0 | 1 |
| navigateNED(double, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 96% | | n/a | 0 | 1 | 1 | 5 | 0 | 1 |
| navigateNED(double, NEDFrame, BodyKinematics, double, NEDFrame) |  | 95% | | n/a | 0 | 1 | 1 | 5 | 0 | 1 |
| navigateNED(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| navigateNED(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| navigateNED(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDFrame, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDFrame, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNED(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDFrame, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDFrame, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDFrame, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDFrame, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDFrame, double, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDFrame, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDFrame, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, NEDFrame, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDFrame, double, double, double, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDFrame, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDFrame, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDFrame, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDFrame, double, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDFrame, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDFrame, double, double, double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDFrame, Acceleration, Acceleration, Acceleration, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDFrame, double, double, double, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDFrame, Acceleration, Acceleration, Acceleration, AngularSpeed, AngularSpeed, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, double, double, double, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, double, double, double, CoordinateTransformation, NEDVelocity, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, Angle, Angle, Distance, CoordinateTransformation, NEDVelocity, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, Speed, Speed, Speed, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigate(double, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNED(double, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| convertTimeToDouble(Time) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| convertAngleToDouble(Angle) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| convertDistanceToDouble(Distance) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| convertSpeedToDouble(Speed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| convertAccelerationToDouble(Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| convertAngularSpeedToDouble(AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigate(double, NEDFrame, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDFrame, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNED(Time, NEDFrame, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDPosition, CoordinateTransformation, NEDVelocity, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigate(double, NEDFrame, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigate(Time, NEDFrame, BodyKinematics, double, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNED(double, NEDFrame, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateNED(Time, NEDFrame, BodyKinematics, NEDFrame) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| navigateAndReturnNew(double, NEDFrame, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateAndReturnNew(Time, NEDFrame, BodyKinematics, double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(double, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| navigateNEDAndReturnNew(Time, NEDFrame, BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| NEDInertialNavigator() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| isValidBodyToNEDCoordinateTransformationMatrix(CoordinateTransformation) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |