| equals(Object) |   | 90% |   | 66% | 2 | 4 | 1 | 6 | 0 | 1 |
| equals(StandardDeviationBodyKinematics, double) |  | 100% |   | 71% | 4 | 8 | 0 | 6 | 0 | 1 |
| copyFrom(StandardDeviationBodyKinematics) |  | 100% |  | 100% | 0 | 3 | 0 | 8 | 0 | 1 |
| hashCode() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| setSpecificForceStandardDeviation(double) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| setAngularRateStandardDeviation(double) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| StandardDeviationBodyKinematics(BodyKinematics, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| StandardDeviationBodyKinematics(double, double) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| getSpecificForceStandardDeviationAsAcceleration(Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getAngularRateStandardDeviationAsAngularSpeed(AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| clone() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| convertAcceleration(Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| convertAngularSpeed(AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| StandardDeviationBodyKinematics(BodyKinematics, Acceleration, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getSpecificForceStandardDeviationAsAcceleration() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAngularRateStandardDeviationAsAngularSpeed() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| StandardDeviationBodyKinematics(Acceleration, AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| StandardDeviationBodyKinematics(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| StandardDeviationBodyKinematics(StandardDeviationBodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| setSpecificForceStandardDeviation(Acceleration) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setAngularRateStandardDeviation(AngularSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| equals(StandardDeviationBodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| setKinematics(BodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| copyTo(StandardDeviationBodyKinematics) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| StandardDeviationBodyKinematics() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getKinematics() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getSpecificForceStandardDeviation() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAngularRateStandardDeviation() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |