| refine(EuclideanTransformation3D) |   | 95% |   | 83% | 3 | 10 | 2 | 60 | 0 | 1 |
| totalResidual(EuclideanTransformation3D) |  | 100% |  | 100% | 0 | 3 | 0 | 10 | 0 | 1 |
| EuclideanTransformation3DRefiner(EuclideanTransformation3D, boolean, BitSet, double[], int, List, List, double) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| EuclideanTransformation3DRefiner(EuclideanTransformation3D, boolean, InliersData, List, List, double) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| residual(EuclideanTransformation3D, Point3D, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| EuclideanTransformation3DRefiner() |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| setRefinementStandardDeviation(double) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| refine() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getRefinementStandardDeviation() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |