| triangulate(List, List, Point3D) |   | 97% |   | 60% | 4 | 6 | 3 | 70 | 0 | 1 |
| internalSetPointsCamerasAndWeights(List, List, double[]) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
| setMaxCorrespondences(int) |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
| areValidPointsCamerasAndWeights(List, List, double[]) |  | 100% |  | 100% | 0 | 4 | 0 | 1 | 0 | 1 |
| setPointsCamerasAndWeights(List, List, double[]) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| WeightedHomogeneousSinglePoint3DTriangulator(List, List, SinglePoint3DTriangulatorListener) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| WeightedHomogeneousSinglePoint3DTriangulator(List, List) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| setSortWeightsEnabled(boolean) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| WeightedHomogeneousSinglePoint3DTriangulator(SinglePoint3DTriangulatorListener) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| WeightedHomogeneousSinglePoint3DTriangulator() |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| WeightedHomogeneousSinglePoint3DTriangulator(List, List, double[], SinglePoint3DTriangulatorListener) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| WeightedHomogeneousSinglePoint3DTriangulator(List, List, double[]) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| isReady() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getWeights() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getMaxCorrespondences() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| isSortWeightsEnabled() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getType() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |