Uses of Enum Class
com.irurueta.units.AngularSpeedUnit
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Uses of AngularSpeedUnit in com.irurueta.units
Methods in com.irurueta.units that return AngularSpeedUnitModifier and TypeMethodDescriptionAttempts to determine an angular speed unit within a measurement string representation.static AngularSpeedUnitReturns the enum constant of this class with the specified name.static AngularSpeedUnit[]AngularSpeedUnit.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in com.irurueta.units with parameters of type AngularSpeedUnitModifier and TypeMethodDescriptionvoidAngularSpeed.add(double value, AngularSpeedUnit unit) Adds provided angular speed value and unit and updates current angular speed instance.static doubleAngularSpeed.add(double value1, AngularSpeedUnit unit1, double value2, AngularSpeedUnit unit2, AngularSpeedUnit resultUnit) Adds two angular speed values and units and returns the result.voidAngularSpeed.add(Number value, AngularSpeedUnit unit) Adds provided angular speed value and unit and updates current angular speed instance.static NumberAngularSpeed.add(Number value1, AngularSpeedUnit unit1, Number value2, AngularSpeedUnit unit2, AngularSpeedUnit resultUnit) Adds two angular acceleration values and units and returns the result.AngularSpeed.addAndReturnNew(double value, AngularSpeedUnit unit, AngularSpeedUnit resultUnit) Adds provided angular speed value and unit and returns a new angular speed instance using provided unit.static AngularSpeedAngularSpeed.addAndReturnNew(AngularSpeed arg1, AngularSpeed arg2, AngularSpeedUnit unit) Adds two angular speeds.AngularSpeed.addAndReturnNew(AngularSpeed s, AngularSpeedUnit unit) Adds provided angular speed to current instance and returns a new angular speed.AngularSpeed.addAndReturnNew(Number value, AngularSpeedUnit unit, AngularSpeedUnit resultUnit) Adds provided angular speed value and unit and returns a new angular speed instance using provided unit.static doubleAngularSpeedConverter.convert(double input, AngularSpeedUnit inputUnit, AngularSpeedUnit outputUnit) Converts an angular speed value from input unit to provided output unit.static voidAngularSpeedConverter.convert(AngularSpeed angularSpeed, AngularSpeedUnit outputUnit) Converts and updates an angular speed to requested output unit.static voidAngularSpeedConverter.convert(AngularSpeed input, AngularSpeedUnit outputUnit, AngularSpeed result) Converts an angular speed to requested output unit.static NumberAngularSpeedConverter.convert(Number input, AngularSpeedUnit inputUnit, AngularSpeedUnit outputUnit) Converts an angle value from input unit to provided output unit.static AngularSpeedAngularSpeedConverter.convertAndReturnNew(AngularSpeed input, AngularSpeedUnit outputUnit) Converts an angular speed to requested output unit.AngularSpeedFormatter.formatAndConvert(Number value, AngularSpeedUnit unit, UnitSystem system) Formats and converts provided angular speed value and unit using metric system.AngularSpeedFormatter.getUnitSymbol(AngularSpeedUnit unit) Returns unit string representation.voidAngularSpeed.subtract(double value, AngularSpeedUnit unit) Subtracts provided angular speed value and unit and updates current angular speed instance.static doubleAngularSpeed.subtract(double value1, AngularSpeedUnit unit1, double value2, AngularSpeedUnit unit2, AngularSpeedUnit resultUnit) Subtracts two angular speed values and units and returns the result.voidAngularSpeed.subtract(Number value, AngularSpeedUnit unit) Subtracts provided angular speed value and unit and updates current angular speed instance.static NumberAngularSpeed.subtract(Number value1, AngularSpeedUnit unit1, Number value2, AngularSpeedUnit unit2, AngularSpeedUnit resultUnit) Subtracts two angular speed values and units and returns the result.AngularSpeed.subtractAndReturnNew(double value, AngularSpeedUnit unit, AngularSpeedUnit resultUnit) Subtracts provided angular speed value and unit and returns a new angular speed instance using provided unit.static AngularSpeedAngularSpeed.subtractAndReturnNew(AngularSpeed arg1, AngularSpeed arg2, AngularSpeedUnit unit) Subtracts two angular speeds.AngularSpeed.subtractAndReturnNew(AngularSpeed s, AngularSpeedUnit unit) Subtracts provided angular speed to current instance and returns a new angular speed.AngularSpeed.subtractAndReturnNew(Number value, AngularSpeedUnit unit, AngularSpeedUnit resultUnit) Subtracts provided angular speed value and unit and returns a new angular speed instance using provided unit.Method parameters in com.irurueta.units with type arguments of type AngularSpeedUnitModifier and TypeMethodDescriptionbooleanAngularSpeed.equals(Measurement<AngularSpeedUnit> other, double tolerance) Determines if two angular speed values are equal up to a certain tolerance.Constructors in com.irurueta.units with parameters of type AngularSpeedUnitModifierConstructorDescriptionAngularSpeed(Number value, AngularSpeedUnit unit) Constructor with value and unit.