Uses of Class
com.irurueta.units.AngularSpeed
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Uses of AngularSpeed in com.irurueta.units
Methods in com.irurueta.units that return AngularSpeedModifier and TypeMethodDescriptionAngularSpeed.addAndReturnNew(double value, AngularSpeedUnit unit, AngularSpeedUnit resultUnit) Adds provided angular speed value and unit and returns a new angular speed instance using provided unit.static AngularSpeedAngularSpeed.addAndReturnNew(AngularSpeed arg1, AngularSpeed arg2, AngularSpeedUnit unit) Adds two angular speeds.AngularSpeed.addAndReturnNew(AngularSpeed s, AngularSpeedUnit unit) Adds provided angular speed to current instance and returns a new angular speed.AngularSpeed.addAndReturnNew(Number value, AngularSpeedUnit unit, AngularSpeedUnit resultUnit) Adds provided angular speed value and unit and returns a new angular speed instance using provided unit.static AngularSpeedAngularSpeedConverter.convertAndReturnNew(AngularSpeed input, AngularSpeedUnit outputUnit) Converts an angular speed to requested output unit.Parses provided string and tries to determine an angular speed value and unit.AngularSpeed.subtractAndReturnNew(double value, AngularSpeedUnit unit, AngularSpeedUnit resultUnit) Subtracts provided angular speed value and unit and returns a new angular speed instance using provided unit.static AngularSpeedAngularSpeed.subtractAndReturnNew(AngularSpeed arg1, AngularSpeed arg2, AngularSpeedUnit unit) Subtracts two angular speeds.AngularSpeed.subtractAndReturnNew(AngularSpeed s, AngularSpeedUnit unit) Subtracts provided angular speed to current instance and returns a new angular speed.AngularSpeed.subtractAndReturnNew(Number value, AngularSpeedUnit unit, AngularSpeedUnit resultUnit) Subtracts provided angular speed value and unit and returns a new angular speed instance using provided unit.Methods in com.irurueta.units with parameters of type AngularSpeedModifier and TypeMethodDescriptionvoidAngularSpeed.add(AngularSpeed s) Adds provided angular speed and updates current angular speed.voidAngularSpeed.add(AngularSpeed s, AngularSpeed result) Adds provided angular speed and stores the result into provided angular speed.static voidAngularSpeed.add(AngularSpeed arg1, AngularSpeed arg2, AngularSpeed result) Adds two angular speeds and stores the result into provided instance.static AngularSpeedAngularSpeed.addAndReturnNew(AngularSpeed arg1, AngularSpeed arg2, AngularSpeedUnit unit) Adds two angular speeds.AngularSpeed.addAndReturnNew(AngularSpeed s, AngularSpeedUnit unit) Adds provided angular speed to current instance and returns a new angular speed.static voidAngularSpeedConverter.convert(AngularSpeed input, AngularSpeed output) Converts an angular speed to provided output angular speed unit.static voidAngularSpeedConverter.convert(AngularSpeed angularSpeed, AngularSpeedUnit outputUnit) Converts and updates an angular speed to requested output unit.static voidAngularSpeedConverter.convert(AngularSpeed input, AngularSpeedUnit outputUnit, AngularSpeed result) Converts an angular speed to requested output unit.static AngularSpeedAngularSpeedConverter.convertAndReturnNew(AngularSpeed input, AngularSpeedUnit outputUnit) Converts an angular speed to requested output unit.voidAngularSpeed.subtract(AngularSpeed s) Subtracts provided angular speed and updates current angular speed.voidAngularSpeed.subtract(AngularSpeed s, AngularSpeed result) Subtracts provided angular speed and stores the result into provided angular speed.static voidAngularSpeed.subtract(AngularSpeed arg1, AngularSpeed arg2, AngularSpeed result) Subtracts two angular speeds and stores the result into provided instance.static AngularSpeedAngularSpeed.subtractAndReturnNew(AngularSpeed arg1, AngularSpeed arg2, AngularSpeedUnit unit) Subtracts two angular speeds.AngularSpeed.subtractAndReturnNew(AngularSpeed s, AngularSpeedUnit unit) Subtracts provided angular speed to current instance and returns a new angular speed.