Uses of Enum Class
com.irurueta.units.AngularAccelerationUnit
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Uses of AngularAccelerationUnit in com.irurueta.units
Methods in com.irurueta.units that return AngularAccelerationUnitModifier and TypeMethodDescriptionAttempts to determine an angular acceleration unit within a measurement string representation.static AngularAccelerationUnitReturns the enum constant of this class with the specified name.static AngularAccelerationUnit[]AngularAccelerationUnit.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in com.irurueta.units with parameters of type AngularAccelerationUnitModifier and TypeMethodDescriptionvoidAngularAcceleration.add(double value, AngularAccelerationUnit unit) Adds provided angular acceleration value and unit and updates current angular acceleration instance.static doubleAngularAcceleration.add(double value1, AngularAccelerationUnit unit1, double value2, AngularAccelerationUnit unit2, AngularAccelerationUnit resultUnit) Adds two angular acceleration values and units and returns the result.voidAngularAcceleration.add(Number value, AngularAccelerationUnit unit) Adds provided angular acceleration value and unit and updates current angular acceleration instance.static NumberAngularAcceleration.add(Number value1, AngularAccelerationUnit unit1, Number value2, AngularAccelerationUnit unit2, AngularAccelerationUnit resultUnit) Adds two angular acceleration values and units and returns the result.AngularAcceleration.addAndReturnNew(double value, AngularAccelerationUnit unit, AngularAccelerationUnit resultUnit) Adds provided angular acceleration value and unit and returns a new angular acceleration instance using provided unit.static AngularAccelerationAngularAcceleration.addAndReturnNew(AngularAcceleration arg1, AngularAcceleration arg2, AngularAccelerationUnit unit) Adds two angular accelerations.AngularAcceleration.addAndReturnNew(AngularAcceleration a, AngularAccelerationUnit unit) Adds provided angular acceleration to current instance and returns a new angular acceleration.AngularAcceleration.addAndReturnNew(Number value, AngularAccelerationUnit unit, AngularAccelerationUnit resultUnit) Adds provided angular acceleration value and unit and returns a new angular acceleration instance using provided unit.static doubleAngularAccelerationConverter.convert(double input, AngularAccelerationUnit inputUnit, AngularAccelerationUnit outputUnit) Converts an angular acceleration value from input unit to provided output unit.static voidAngularAccelerationConverter.convert(AngularAcceleration angularAcceleration, AngularAccelerationUnit outputUnit) Converts and updates an angular acceleration to requested output unit.static voidAngularAccelerationConverter.convert(AngularAcceleration input, AngularAccelerationUnit outputUnit, AngularAcceleration result) Converts an angular acceleration to requested output unit.static NumberAngularAccelerationConverter.convert(Number input, AngularAccelerationUnit inputUnit, AngularAccelerationUnit outputUnit) Converts an angle value from input unit to provided output unit.static AngularAccelerationAngularAccelerationConverter.convertAndReturnNew(AngularAcceleration input, AngularAccelerationUnit outputUnit) Converts an angular acceleration to requested output unit.AngularAccelerationFormatter.formatAndConvert(Number value, AngularAccelerationUnit unit, UnitSystem system) Formats and converts provided angular acceleration value and unit using metric system.AngularAccelerationFormatter.getUnitSymbol(AngularAccelerationUnit unit) Returns unit string representation.voidAngularAcceleration.subtract(double value, AngularAccelerationUnit unit) Subtracts provided angular acceleration value and unit and updates current angular acceleration instance.static doubleAngularAcceleration.subtract(double value1, AngularAccelerationUnit unit1, double value2, AngularAccelerationUnit unit2, AngularAccelerationUnit resultUnit) Subtracts two angular acceleration values and units and returns the result.voidAngularAcceleration.subtract(Number value, AngularAccelerationUnit unit) Subtracts provided angular acceleration value and unit and updates current angular acceleration instance.static NumberAngularAcceleration.subtract(Number value1, AngularAccelerationUnit unit1, Number value2, AngularAccelerationUnit unit2, AngularAccelerationUnit resultUnit) Subtracts two angular acceleration values and units and returns the result.AngularAcceleration.subtractAndReturnNew(double value, AngularAccelerationUnit unit, AngularAccelerationUnit resultUnit) Subtracts provided angular acceleration value and unit and returns a new angular acceleration instance using provided unit.static AngularAccelerationAngularAcceleration.subtractAndReturnNew(AngularAcceleration arg1, AngularAcceleration arg2, AngularAccelerationUnit unit) Subtracts two angular accelerations.AngularAcceleration.subtractAndReturnNew(AngularAcceleration a, AngularAccelerationUnit unit) Subtracts provided angular acceleration to current instance and returns a new angular acceleration.AngularAcceleration.subtractAndReturnNew(Number value, AngularAccelerationUnit unit, AngularAccelerationUnit resultUnit) Subtracts provided angular acceleration value and unit and returns a new angular acceleration instance using provided unit.Method parameters in com.irurueta.units with type arguments of type AngularAccelerationUnitModifier and TypeMethodDescriptionbooleanAngularAcceleration.equals(Measurement<AngularAccelerationUnit> other, double tolerance) Determines if two angular acceleration values are equal up to a certain tolerance.Constructors in com.irurueta.units with parameters of type AngularAccelerationUnitModifierConstructorDescriptionAngularAcceleration(Number value, AngularAccelerationUnit unit) Constructor with value and unit.