Uses of Class
com.irurueta.units.AngularAcceleration
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Uses of AngularAcceleration in com.irurueta.units
Methods in com.irurueta.units that return AngularAccelerationModifier and TypeMethodDescriptionAngularAcceleration.addAndReturnNew(double value, AngularAccelerationUnit unit, AngularAccelerationUnit resultUnit) Adds provided angular acceleration value and unit and returns a new angular acceleration instance using provided unit.static AngularAccelerationAngularAcceleration.addAndReturnNew(AngularAcceleration arg1, AngularAcceleration arg2, AngularAccelerationUnit unit) Adds two angular accelerations.AngularAcceleration.addAndReturnNew(AngularAcceleration a, AngularAccelerationUnit unit) Adds provided angular acceleration to current instance and returns a new angular acceleration.AngularAcceleration.addAndReturnNew(Number value, AngularAccelerationUnit unit, AngularAccelerationUnit resultUnit) Adds provided angular acceleration value and unit and returns a new angular acceleration instance using provided unit.static AngularAccelerationAngularAccelerationConverter.convertAndReturnNew(AngularAcceleration input, AngularAccelerationUnit outputUnit) Converts an angular acceleration to requested output unit.Parses provided string and tries to determine an angular acceleration value and unit.AngularAcceleration.subtractAndReturnNew(double value, AngularAccelerationUnit unit, AngularAccelerationUnit resultUnit) Subtracts provided angular acceleration value and unit and returns a new angular acceleration instance using provided unit.static AngularAccelerationAngularAcceleration.subtractAndReturnNew(AngularAcceleration arg1, AngularAcceleration arg2, AngularAccelerationUnit unit) Subtracts two angular accelerations.AngularAcceleration.subtractAndReturnNew(AngularAcceleration a, AngularAccelerationUnit unit) Subtracts provided angular acceleration to current instance and returns a new angular acceleration.AngularAcceleration.subtractAndReturnNew(Number value, AngularAccelerationUnit unit, AngularAccelerationUnit resultUnit) Subtracts provided angular acceleration value and unit and returns a new angular acceleration instance using provided unit.Methods in com.irurueta.units with parameters of type AngularAccelerationModifier and TypeMethodDescriptionvoidAngularAcceleration.add(AngularAcceleration a) Adds provided angular acceleration and updates current angular acceleration.voidAngularAcceleration.add(AngularAcceleration a, AngularAcceleration result) Adds provided angular acceleration and stores the result into provided angular acceleration.static voidAngularAcceleration.add(AngularAcceleration arg1, AngularAcceleration arg2, AngularAcceleration result) Adds two angular accelerations and stores the result into provided instance.static AngularAccelerationAngularAcceleration.addAndReturnNew(AngularAcceleration arg1, AngularAcceleration arg2, AngularAccelerationUnit unit) Adds two angular accelerations.AngularAcceleration.addAndReturnNew(AngularAcceleration a, AngularAccelerationUnit unit) Adds provided angular acceleration to current instance and returns a new angular acceleration.static voidAngularAccelerationConverter.convert(AngularAcceleration input, AngularAcceleration output) Converts an angular acceleration to provided output angular acceleration unit.static voidAngularAccelerationConverter.convert(AngularAcceleration angularAcceleration, AngularAccelerationUnit outputUnit) Converts and updates an angular acceleration to requested output unit.static voidAngularAccelerationConverter.convert(AngularAcceleration input, AngularAccelerationUnit outputUnit, AngularAcceleration result) Converts an angular acceleration to requested output unit.static AngularAccelerationAngularAccelerationConverter.convertAndReturnNew(AngularAcceleration input, AngularAccelerationUnit outputUnit) Converts an angular acceleration to requested output unit.voidAngularAcceleration.subtract(AngularAcceleration a) Subtracts provided angular acceleration and updates current angular acceleration.voidAngularAcceleration.subtract(AngularAcceleration a, AngularAcceleration result) Subtracts provided angular acceleration and stores the result into provided angular acceleration.static voidAngularAcceleration.subtract(AngularAcceleration arg1, AngularAcceleration arg2, AngularAcceleration result) Subtracts two angular accelerations and stores the result into provided instance.static AngularAccelerationAngularAcceleration.subtractAndReturnNew(AngularAcceleration arg1, AngularAcceleration arg2, AngularAccelerationUnit unit) Subtracts two angular accelerations.AngularAcceleration.subtractAndReturnNew(AngularAcceleration a, AngularAccelerationUnit unit) Subtracts provided angular acceleration to current instance and returns a new angular acceleration.