| RangingReadingLocated3D(RadioSource, double, Point3D, Double, Matrix, int, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| RangingReadingLocated3D(RadioSource, double, Point3D, Double, int, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| RangingReadingLocated3D(RadioSource, double, Point3D, Matrix, int, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| RangingReadingLocated3D(RadioSource, double, Point3D, int, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| RangingReadingLocated3D(RadioSource, double, Point3D, Double, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| RangingReadingLocated3D(RadioSource, double, Point3D, Double) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| RangingReadingLocated3D(RadioSource, double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| RangingReadingLocated3D(RadioSource, double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| RangingReadingLocated3D() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |