| BeaconWithPowerAndLocated3D(List, double, double, String, int, int, int, String, double, Double, Double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, String, int, int, int, String, double, Double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, String, int, int, int, String, double, Double, Double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, String, int, int, int, String, double, Double, Double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, String, int, int, int, String, Double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, String, int, int, int, String, double, Double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, String, int, int, int, String, double, Double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, String, int, int, int, String, double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, String, int, int, int, String, double, Double, Double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, String, int, int, int, String, Double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, String, int, int, int, String, Double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, String, int, int, int, String, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, String, int, int, int, String, double, Double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, String, int, int, int, String, double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, String, int, int, int, String, double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, String, int, int, int, String, Double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, String, int, int, int, String, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, String, int, int, int, String, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, String, int, int, int, String, double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, String, int, int, int, String, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, double, Double, Double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, double, Double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, Double, double, Double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, double, Double, Double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, Double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, Double, double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, double, Double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, Double, double, Double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, Double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, Double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, Double, double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, Double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, Point3D, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D(List, double, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| BeaconWithPowerAndLocated3D() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |