Utils.java
/*
* Copyright (C) 2012 Alberto Irurueta Carro (alberto@irurueta.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.irurueta.geometry;
/**
* Helper class containing commonly used methods related to geometry.
*/
public class Utils {
/**
* Amount to add/subtract to an angle in degrees to make a half turn.
*/
public static final double HALF_TURN_DEGREES = 180.0;
/**
* Amount to add/subtract to an angle in radians to make a half turn.
*/
public static final double HALF_TURN_RADIANS = Math.PI;
/**
* Constructor.
* Prevents instantiation.
*/
private Utils() { }
/**
* Converts provided value from radians to degrees.
* @param radians Angle in radians.
* @return Converted angle in degrees.
*/
public static double convertToDegrees(final double radians) {
return radians / Math.PI * 180.0;
}
/**
* Converts provided value from degrees to radians.
* @param degrees Angle in degrees.
* @return Converted angle in radians.
*/
public static double convertToRadians(final double degrees) {
return degrees / 180.0 * Math.PI;
}
/**
* Normalizes an angle between the range -180...180 by adding or subtracting
* the required amount of turns.
* @param angle angle to be normalized expressed in degrees.
* @return the same angle but normalized.
*/
public static double normalizeAngleDegrees(final double angle) {
return normalizeAngle(angle, HALF_TURN_DEGREES);
}
/**
* Normalizes an angle between the range -pi...pi by adding or subtracting
* the required amount of turns.
* @param angle angle to be normalized expressed in degrees.
* @return the same angle but normalized.
*/
public static double normalizeAngleRadians(final double angle) {
return normalizeAngle(angle, HALF_TURN_RADIANS);
}
/**
* Normalizes an angle between the range -pi...pi (or -180...180) by adding
* or subtracting the required amount of turns.
* This method can work with angles expressed either on degrees or radians
* depending on the units used for the definition of a half turn.
* @param angle angle to be normalized.
* @param halfTurn the definition of a half turn (either in degrees or
* radians).
* @return the same angle but normalized.
*/
private static double normalizeAngle(final double angle, final double halfTurn) {
var result = angle;
final var fullTurn = 2.0 * halfTurn;
if (result <= -halfTurn) {
var nTurns = (int) Math.ceil(-result / fullTurn);
result += nTurns * fullTurn;
if (result > halfTurn) {
result -= fullTurn;
}
}
if (result > halfTurn) {
var nTurns = (int) Math.ceil(result / fullTurn);
result -= nTurns * fullTurn;
if(result <= -halfTurn){
result += fullTurn;
}
}
return result;
}
}