| transposedRotationMatrixTimesVector(Quaternion, double[], double[], Matrix, Matrix) |   | 95% |   | 80% | 4 | 11 | 3 | 46 | 0 | 1 |
| rotationMatrixTimesVector(Quaternion, double[], double[], Matrix, Matrix) |   | 95% |   | 80% | 4 | 11 | 3 | 45 | 0 | 1 |
| piMatrixToConjugatedPiMatrix(Matrix, Matrix) |   | 89% |   | 50% | 4 | 5 | 2 | 15 | 0 | 1 |
| quaternionToEulerGaussian(Quaternion, Matrix, double[], Matrix) |   | 83% |   | 50% | 2 | 3 | 2 | 11 | 0 | 1 |
| quaternionToPiMatrix(Quaternion, Matrix) |   | 94% |   | 50% | 2 | 3 | 1 | 19 | 0 | 1 |
| w2omega(double, double, double) |  | 94% | | n/a | 0 | 1 | 1 | 6 | 0 | 1 |
| quaternionToPiMatrix(Quaternion) |  | 93% | | n/a | 0 | 1 | 1 | 6 | 0 | 1 |
| quaternionToConjugatedPiMatrix(Quaternion) |  | 93% | | n/a | 0 | 1 | 1 | 6 | 0 | 1 |
| piMatrixToConjugatedPiMatrix(Matrix) |  | 93% | | n/a | 0 | 1 | 1 | 6 | 0 | 1 |
| angularRatesToSkew(double[]) |  | 93% | | n/a | 0 | 1 | 1 | 6 | 0 | 1 |
| angularRatesToSkew(double[], Matrix) |  | 100% |   | 83% | 1 | 4 | 0 | 21 | 0 | 1 |
| w2omega(double, double, double, Matrix) |  | 100% |   | 75% | 1 | 3 | 0 | 19 | 0 | 1 |
| rotationMatrixTimesVector(Quaternion, Point3D, Point3D, Matrix, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| transposedRotationMatrixTimesVector(Quaternion, Point3D, Point3D, Matrix, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| w2omega(double[], Matrix) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| w2omega(double[]) |  | 100% |  | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
| rotationMatrixTimesVector(Quaternion, double[], Matrix, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| transposedRotationMatrixTimesVector(Quaternion, double[], Matrix, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| rotationMatrixTimesVector(Quaternion, Point3D, Matrix, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| transposedRotationMatrixTimesVector(Quaternion, Point3D, Matrix, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| cameraBodyToCameraSensorRotation() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| rotationMatrixTimesVector(Quaternion, double[], double[]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| rotationMatrixTimesVector(Quaternion, Point3D, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| transposedRotationMatrixTimesVector(Quaternion, double[], double[]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| transposedRotationMatrixTimesVector(Quaternion, Point3D, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| rotationMatrixTimesVector(Quaternion, double[]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| rotationMatrixTimesVector(Quaternion, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| transposedRotationMatrixTimesVector(Quaternion, double[]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| transposedRotationMatrixTimesVector(Quaternion, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| cameraBodyToCameraSensorRotation(MatrixRotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| quaternionToConjugatedPiMatrix(Quaternion, Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |