MatrixRotation3D

ElementMissed InstructionsCov.Missed BranchesCov.MissedCxtyMissedLinesMissedMethods
Total141 of 1,24088%26 of 6258%268140267550
getRollAngle(double)342239%3125%235901
inverseRotation(Rotation3D)270%40%339911
combineAndReturnNew(Rotation3D)170%20%223311
getPitchAngle2()110%20%223311
rotationAxis(double[])104682%1150%1231401
setRollPitchYaw(double, double, double)812093%1150%1222001
getRotationAngle()613395%2100%0223501
getRollAngle2()50%n/a111111
getYawAngle2()50%n/a111111
fromHomogeneousMatrix(Matrix, double)48795%81260%81111401
setInternalMatrix(Matrix, double)42083%2466%241601
getYawAngle(double)22291%1150%121501
setAxisAndRotation(double, double, double, double)16299%2100%0212201
setEulerAngles(double, double, double)12699%2100%0212001
rotate(Point3D, Point3D)5898%n/a0111301
asHomogeneousMatrix()1794%n/a011601
MatrixRotation3D()990%n/a011501
combine(MatrixRotation3D, MatrixRotation3D, MatrixRotation3D)990%n/a011401
inverseRotation(MatrixRotation3D)787%n/a011401
toAxisRotation(AxisRotation3D)685%n/a011401
asHomogeneousMatrix(Matrix)29100%1375%130601
asInhomogeneousMatrix(Matrix)17100%1375%130401
combine(Rotation3D)17100%2100%020401
hasGimbalLock()16100%2100%020101
getAlphaEulerAngle()13100%n/a010201
getGammaEulerAngle()13100%n/a010201
MatrixRotation3D(MatrixRotation3D)10100%n/a010301
combineAndReturnNew(MatrixRotation3D)10100%n/a010301
MatrixRotation3D(double, double, double, double)9100%n/a010301
inverseRotationAndReturnNew()9100%n/a010301
MatrixRotation3D(double, double, double)8100%n/a010301
getPitchAngle()8100%n/a010101
MatrixRotation3D(Rotation3D)7100%n/a010301
MatrixRotation3D(Matrix, double)7100%n/a010301
MatrixRotation3D(double[], double)7100%n/a010301
getBetaEulerAngle()7100%n/a010101
MatrixRotation3D(Matrix)6100%n/a010301
getInternalMatrix()6100%n/a010101
fromRotation(MatrixRotation3D)6100%n/a010201
toMatrixRotation(MatrixRotation3D)6100%n/a010201
setInternalMatrix(Matrix)5100%n/a010201
getRollAngle()5100%n/a010101
getYawAngle()5100%n/a010101
fromInhomogeneousMatrix(Matrix, double)5100%n/a010201
combine(MatrixRotation3D)5100%n/a010201
fromRotation(Quaternion)5100%n/a010201
toQuaternion(Quaternion)5100%n/a010201
inverseRotation()4100%n/a010201
asInhomogeneousMatrix()3100%n/a010101
getType()2100%n/a010101