| getRollAngle(double) |   | 39% |   | 25% | 2 | 3 | 5 | 9 | 0 | 1 |
| inverseRotation(Rotation3D) |  | 0% |  | 0% | 3 | 3 | 9 | 9 | 1 | 1 |
| combineAndReturnNew(Rotation3D) |  | 0% |  | 0% | 2 | 2 | 3 | 3 | 1 | 1 |
| getPitchAngle2() |  | 0% |  | 0% | 2 | 2 | 3 | 3 | 1 | 1 |
| rotationAxis(double[]) |   | 82% |   | 50% | 1 | 2 | 3 | 14 | 0 | 1 |
| setRollPitchYaw(double, double, double) |   | 93% |   | 50% | 1 | 2 | 2 | 20 | 0 | 1 |
| getRotationAngle() |   | 95% |  | 100% | 0 | 2 | 2 | 35 | 0 | 1 |
| getRollAngle2() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getYawAngle2() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| fromHomogeneousMatrix(Matrix, double) |   | 95% |   | 60% | 8 | 11 | 1 | 14 | 0 | 1 |
| setInternalMatrix(Matrix, double) |   | 83% |   | 66% | 2 | 4 | 1 | 6 | 0 | 1 |
| getYawAngle(double) |   | 91% |   | 50% | 1 | 2 | 1 | 5 | 0 | 1 |
| setAxisAndRotation(double, double, double, double) |  | 99% |  | 100% | 0 | 2 | 1 | 22 | 0 | 1 |
| setEulerAngles(double, double, double) |  | 99% |  | 100% | 0 | 2 | 1 | 20 | 0 | 1 |
| rotate(Point3D, Point3D) |  | 98% | | n/a | 0 | 1 | 1 | 13 | 0 | 1 |
| asHomogeneousMatrix() |  | 94% | | n/a | 0 | 1 | 1 | 6 | 0 | 1 |
| MatrixRotation3D() |  | 90% | | n/a | 0 | 1 | 1 | 5 | 0 | 1 |
| combine(MatrixRotation3D, MatrixRotation3D, MatrixRotation3D) |  | 90% | | n/a | 0 | 1 | 1 | 4 | 0 | 1 |
| inverseRotation(MatrixRotation3D) |  | 87% | | n/a | 0 | 1 | 1 | 4 | 0 | 1 |
| toAxisRotation(AxisRotation3D) |  | 85% | | n/a | 0 | 1 | 1 | 4 | 0 | 1 |
| asHomogeneousMatrix(Matrix) |  | 100% |   | 75% | 1 | 3 | 0 | 6 | 0 | 1 |
| asInhomogeneousMatrix(Matrix) |  | 100% |   | 75% | 1 | 3 | 0 | 4 | 0 | 1 |
| combine(Rotation3D) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| hasGimbalLock() |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| getAlphaEulerAngle() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getGammaEulerAngle() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| MatrixRotation3D(MatrixRotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| combineAndReturnNew(MatrixRotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| MatrixRotation3D(double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| inverseRotationAndReturnNew() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| MatrixRotation3D(double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getPitchAngle() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| MatrixRotation3D(Rotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| MatrixRotation3D(Matrix, double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| MatrixRotation3D(double[], double) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getBetaEulerAngle() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| MatrixRotation3D(Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getInternalMatrix() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| fromRotation(MatrixRotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| toMatrixRotation(MatrixRotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setInternalMatrix(Matrix) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getRollAngle() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getYawAngle() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| fromInhomogeneousMatrix(Matrix, double) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| combine(MatrixRotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| fromRotation(Quaternion) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| toQuaternion(Quaternion) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| inverseRotation() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| asInhomogeneousMatrix() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getType() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |