| fromInhomogeneousMatrix(Matrix, double) |   | 37% |   | 17% | 16 | 18 | 43 | 62 | 0 | 1 |
| inverseRotation(Rotation3D) |  | 0% |  | 0% | 3 | 3 | 9 | 9 | 1 | 1 |
| combineAndReturnNew(Rotation3D) |  | 0% |  | 0% | 2 | 2 | 3 | 3 | 1 | 1 |
| combine(Rotation3D) |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
| fromRotation(AxisRotation3D) |   | 62% |   | 50% | 1 | 2 | 4 | 10 | 0 | 1 |
| setAxis(double, double, double) |   | 79% |   | 50% | 1 | 2 | 3 | 9 | 0 | 1 |
| fromHomogeneousMatrix(Matrix, double) |   | 95% |   | 60% | 8 | 11 | 1 | 14 | 0 | 1 |
| rotationAxis(double[]) |   | 83% |   | 50% | 1 | 2 | 1 | 6 | 0 | 1 |
| AxisRotation3D(Rotation3D) |  | 95% | | n/a | 0 | 1 | 1 | 9 | 0 | 1 |
| asHomogeneousMatrix() |  | 94% | | n/a | 0 | 1 | 1 | 7 | 0 | 1 |
| asInhomogeneousMatrix() |  | 93% | | n/a | 0 | 1 | 1 | 6 | 0 | 1 |
| combine(AxisRotation3D, AxisRotation3D, AxisRotation3D) |  | 93% | | n/a | 0 | 1 | 1 | 7 | 0 | 1 |
| rotate(Point3D, Point3D) |  | 100% | | n/a | 0 | 1 | 0 | 13 | 0 | 1 |
| asInhomogeneousMatrix(Matrix) |  | 100% |   | 66% | 2 | 4 | 0 | 26 | 0 | 1 |
| asHomogeneousMatrix(Matrix) |  | 100% |   | 75% | 1 | 3 | 0 | 7 | 0 | 1 |
| toMatrixRotation(MatrixRotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| AxisRotation3D(double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| AxisRotation3D(double[], double) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| AxisRotation3D(AxisRotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| AxisRotation3D() |  | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
| setAxisAndRotation(double, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| toQuaternion(Quaternion) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| combineAndReturnNew(AxisRotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| inverseRotationAndReturnNew() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| inverseRotation(AxisRotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| combine(AxisRotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| inverseRotation() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| fromRotation(Quaternion) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| toAxisRotation(AxisRotation3D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getAxisX() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAxisY() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAxisZ() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getRotationAngle() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getType() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |