| next() |   | 80% |   | 62% | 61 | 91 | 43 | 207 | 0 | 1 |
| getFaceValues(String[]) |   | 66% |   | 41% | 16 | 18 | 23 | 56 | 0 | 1 |
| setUp() |   | 90% |   | 91% | 3 | 19 | 6 | 55 | 0 | 1 |
| trimArrays() |   | 77% |   | 50% | 2 | 3 | 7 | 26 | 0 | 1 |
| fetchVertex(long) |   | 90% |   | 70% | 6 | 11 | 4 | 29 | 0 | 1 |
| fetchTexture(long) |   | 90% |   | 65% | 7 | 11 | 4 | 29 | 0 | 1 |
| fetchNormal(long) |   | 90% |   | 65% | 7 | 11 | 4 | 29 | 0 | 1 |
| addVertexPositionToMap(long, long) |   | 64% | | 50% | 1 | 2 | 2 | 5 | 0 | 1 |
| addTextureCoordPositionToMap(long, long) |   | 64% | | 50% | 1 | 2 | 2 | 5 | 0 | 1 |
| addNormalPositionToMap(long, long) |   | 64% | | 50% | 1 | 2 | 2 | 5 | 0 | 1 |
| buildTriangulatedIndices(List) |  | 94% |   | 61% | 6 | 10 | 1 | 32 | 0 | 1 |
| searchTextureCoordIndexInChunk(long) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| addNewVertexDataToChunk() |  | 100% |  | 100% | 0 | 8 | 0 | 40 | 0 | 1 |
| LoaderOBJ.LoaderIteratorOBJ(LoaderOBJ, LoaderOBJ) |  | 100% | | n/a | 0 | 1 | 0 | 43 | 0 | 1 |
| initChunkArrays() |  | 100% | | n/a | 0 | 1 | 0 | 14 | 0 | 1 |
| increaseIndicesArraySize() |  | 100% | | n/a | 0 | 1 | 0 | 15 | 0 | 1 |
| addExistingVertexToChunk(int) |  | 100% |  | 100% | 0 | 2 | 0 | 8 | 0 | 1 |
| searchVertexIndexInChunk(long) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| hasNext() |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| setListener(LoaderIteratorListener) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| searchNormalIndexInChunk(long) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |