Uses of Class
com.irurueta.geometry.io.Material
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Uses of Material in com.irurueta.geometry.io
Subclasses of Material in com.irurueta.geometry.ioModifier and TypeClassDescriptionclassDefines a material in a 3D Studio Max file.classImplementation of a material for an OBJ file.Fields in com.irurueta.geometry.io declared as MaterialFields in com.irurueta.geometry.io with type parameters of type MaterialModifier and TypeFieldDescriptionLoaderOBJ.materialsCollection of materials contained in the material's file associated to an OBJ file.MaterialLoaderOBJ.materialsSet of materials loaded in MTL file.Methods in com.irurueta.geometry.io that return MaterialModifier and TypeMethodDescriptionDataChunk.getMaterial()Returns material of this chunk.MaterialLoaderOBJ.getMaterialByTextureMapName(String name) Returns material by texture name.Methods in com.irurueta.geometry.io that return types with arguments of type MaterialModifier and TypeMethodDescriptionLoaderOBJ.getMaterials()Gets collection of materials contained in the materials file associated to an OBJ file.MaterialLoaderOBJ.getMaterials()Returns set of materials that have been read.MaterialLoader.load()Starts the loading process of provided file.MaterialLoaderOBJ.load()Starts the loading process of provided file.Methods in com.irurueta.geometry.io with parameters of type MaterialModifier and TypeMethodDescriptionvoidDataChunk.setMaterial(Material material) Sets material of this chunk.private voidMeshWriterJson.writeMaterial(Material material) Writes material into output JSON file.