Leveling Estimator2
constructor(context: Context, sensorDelay: SensorDelay = SensorDelay.GAME, useAccelerometer: Boolean = true, startOffsetEnabled: Boolean = true, accelerometerSensorType: AccelerometerSensorType = AccelerometerSensorType.ACCELEROMETER_UNCALIBRATED, accelerometerAveragingFilter: AveragingFilter = LowPassAveragingFilter(), estimateCoordinateTransformation: Boolean = false, estimateEulerAngles: Boolean = true, levelingAvailableListener: LevelingEstimator2.OnLevelingAvailableListener? = null, accuracyChangedListener: LevelingEstimator2.OnAccuracyChangedListener? = null, location: Location? = null, adjustGravityNorm: Boolean = true)