Base Leveling Estimator
constructor(context: Context, sensorDelay: SensorDelay = SensorDelay.GAME, useAccelerometer: Boolean = false, accelerometerSensorType: AccelerometerSensorType = AccelerometerSensorType.ACCELEROMETER_UNCALIBRATED, accelerometerAveragingFilter: AveragingFilter = LowPassAveragingFilter(), estimateCoordinateTransformation: Boolean = false, estimateEulerAngles: Boolean = true, levelingAvailableListener: L? = null, gravityEstimationListener: GravityEstimator.OnEstimationListener? = null)