Attitude Estimator2
constructor(context: Context, sensorDelay: SensorDelay = SensorDelay.GAME, attitudeSensorType: AttitudeSensorType = AttitudeSensorType.ABSOLUTE_ATTITUDE, startOffsetEnabled: Boolean = true, estimateCoordinateTransformation: Boolean = false, estimateEulerAngles: Boolean = true, attitudeAvailableListener: AttitudeEstimator2.OnAttitudeAvailableListener? = null, accuracyChangedListener: AttitudeEstimator2.OnAccuracyChangedListener? = null)