AccurateLevelingEstimator2

constructor(context: Context, location: Location, sensorDelay: SensorDelay = SensorDelay.GAME, useAccelerometer: Boolean = true, startOffsetEnabled: Boolean = true, accelerometerSensorType: AccelerometerSensorType = AccelerometerSensorType.ACCELEROMETER_UNCALIBRATED, accelerometerAveragingFilter: AveragingFilter = LowPassAveragingFilter(), estimateCoordinateTransformation: Boolean = false, estimateEulerAngles: Boolean = true, levelingAvailableListener: AccurateLevelingEstimator2.OnLevelingAvailableListener? = null, accuracyChangedListener: AccurateLevelingEstimator2.OnAccuracyChangedListener? = null, adjustGravityNorm: Boolean = true)