Curl Mesh
Constructor for mesh object.
Parameters
maximum number of times the curl can be divided into. The bigger the value the smoother the curl will be, at the expense of having more polygons to be drawn.
number of times the curl can be divided into. The bigger the value the smoother the curl will be, at the expense of having more polygons to be drawn.
Flag for drawing polygon outlines. Seeing polygon outlines gives good insight on how original rectangle is divided.
Flag for enabling shadow rendering.
Flag for texture rendering.
Inner color for shadow. Inner color is the color drawn next to surface where shadowed area starts.
Outer color for shadow. Outer color is the color the shadow ends to.
Color factor offset to make darker or clearer the area of the texture close to the curl.